Steam, Epic, Fortress Night, and the Amazon Cloud Service denied the stories of Christmas failures.

During Christmas Eve, there was a problem with the breakdown of Internet connectivity in major Internet platforms, which was denied earlier today in an Amazon statement, given the “precedents” of global network paralysis caused by the failure of Amazon cloud services in October this year. According to Downdetector data from the web failure monitoring website, there are approximately 4,000 users reporting problems at 9.30 p.m. on Wednesday, local time. Game service platforms such as Steam, Epic, Fort Night and Arc Raiders were all affected, exacerbating external speculation about the massive breakdown of AWS.

In response, the Amazon responded explicitly in social media: “The reports are false. All AWS services are currently functioning properly, and incidents at other nodes of the Internet have led to inaccurate speculation in social media.” Amazon emphasizes that the only reliable channel for query service performance is its official AWS panel.

Despite the lack of explanation for the misstatement, such phenomena usually stem from technical problems with third-party services and regional network providers that indirectly affect user access. Even if the core infrastructure remained stable, such localized failures could create the illusion of a “mass disruption of cloud services”. Social media accounts claim: “AWS is experiencing a major disruption, probably the third largest in history. Arc Raiders, Fort Night, Steam, Rocket Alliance, etc. were all affected. ” This claim has not been confirmed.

The Amazon Cloud Service recommends that users and enterprises should use their official status pages to guard against false information in social media during high-flow periods such as holidays. At the same time, Steam, a well-known global game distribution platform, sustained a massive break of more than an hour on Christmas Eve, affecting hundreds of thousands of users. For the first time, at about 2 p.m. American East time, there was a temporary recovery in half an hour, but connectivity problems continued to recur. By midnight, user complaints on Downdetector dropped from a peak of about 10,000 to around 2,000, indicating a gradual recovery of services. The unofficial status tracker also confirmed that most of the platform ‘ s functions had been repaired. As of 11 p.m. eastern United States time, Steam shops and community functions were functioning steadily, but the possibility of further fluctuations was not officially excluded. By contrast, the Epic game store still faces a “serious disruption” and entry and matching services continue to be irregular. His chief executive officer, Tim Sweeney, apologized in social media, saying, “The server is overburdened”.

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